Cybertext : Perspectives on Ergodic Literature / Espen J. Aarseth.
Tipo de material: TextoDetalles de publicación: Baltimore : The Johns Hopkins University Press, 1997.Edición: 1st. edDescripción: 203 p. figrs. ; cuadrosISBN:- 0801855780
- 21 401.41 A114c 1997
Tipo de ítem | Biblioteca actual | Signatura topográfica | Copia número | Estado | Fecha de vencimiento | Código de barras | |
---|---|---|---|---|---|---|---|
Libro Colección sala | Humanidades nivel 2 | 401.41 A114c 1997 1st.ed. (Navegar estantería(Abre debajo)) | c.1 | Disponible | 14381 | ||
Libro Colección General | Humanidades nivel 2 | 401.41 A114c 1997 1st.ed. (Navegar estantería(Abre debajo)) | c.2 | Disponible | 14382 |
Navegando Humanidades nivel 2 estanterías Cerrar el navegador de estanterías (Oculta el navegador de estanterías)
401.3 V437t 2011 Trescientos sesenta y cinco día para enriquecer su lenguaje / | 401.4 L781e 1994 La enseñanza de la comunicación oral : | 401.4 L781e 1994 La enseñanza de la comunicación oral : | 401.41 A114c 1997 1st.ed. Cybertext : | 401.41 A114c 1997 1st.ed. Cybertext : | 401.41 B285a 1990 La aventura semiológica / | 401.41 B285a 1990 La aventura semiológica / |
Incluye Referencias Bibliográficas.
Can computer games be great literature? Do the rapidly evolving and culturally expanding genres of digital literature mean that the narrative mode of discourse―novels, films, television series―is losing its dominant position in our culture? Is it necessary to define a new aesthetics of cyborg textuality? In Cybertext, Espen Aarseth explores the aesthetics and textual dynamics of digital literature and its diverse genres, including hypertext fiction, computer games, computer-generated poetry and prose, and collaborative Internet texts such as MUDs. Instead of insisting on the uniqueness and newness of electronic writing and interactive fiction, however, Aarseth situates these literary forms within the tradition of "ergodic" literature―a term borrowed from physics to describe open, dynamic texts such as the I Ching or Apollinaire's calligrams, with which the reader must perform specific actions to generate a literary sequence. Constructing a theoretical model that describes how new electronic forms build on this tradition, Aarseth bridges the widely assumed divide between paper texts and electronic texts. He then uses the perspective of ergodic aesthetics to reexamine literary theories of narrative, semiotics, and rhetoric and to explore the implications of applying these theories to materials for which they were not intended.
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