000 | 01435nam a22002297a 4500 | ||
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999 |
_c22310 _d22310 |
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003 | OSt | ||
005 | 20181120155856.0 | ||
008 | 180625b xxu||||| |||| 00| 0 eng d | ||
020 | _a9781482217162 | ||
040 | _cUSEK | ||
082 |
_221 _a794.8 _bF971g 2014 |
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100 |
_92864 _aFullerton, Tracy. |
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245 |
_aGame Design Workshop : _bA Playcentric Approach to Creating Innovative Games / _cTracy Fullerton with a foreword by Eric Zimmerman. |
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250 | _a3rd ed. | ||
260 |
_aBoca Raton, Florida : _bCRC Press, _bAn a K Peters Book, _c2014. |
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300 |
_a507 p. _bil. ; figrs. ; fotos byn |
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504 | _aIncluye Bibliografía al final de cada capítulo. | ||
520 | _aAuthor Tracy Fullerton demystifies the creative process with a clear and accessible analysis of the formal and dramatic systems of game design. Examples of popular games, illustrations of design techniques, and refined exercises strengthen your understanding of how game systems function and give you the skills and tools necessary to create a compelling and engaging game. The book puts you to work prototyping, playtesting, and revising your own games with time-tested methods and tools. It provides you with the foundation to advance your career in any facet of the game industry, including design, producing, programming, and visual design. | ||
526 | _aDESARROLLO VIDEOJUEGO-BASICA | ||
650 | 0 |
_92855 _aJUEGOS CON COMPUTADOR _xDISEÑO. |
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942 |
_2ddc _cLBSA |