000 02115nam a22002537a 4500
003 OSt
005 20240903121250.0
008 190107b ||||| |||| 00| 0 eng d
020 _a9781498775502
040 _cUSEK
082 _221
_a794.8
_bH687g 2018
100 _93404
_aHodent, Celia.
245 _aThe Gamer's Brain :
_bHow neoroscience and ux can impact video game design /
_cCelia Hodent, Foreword by Brenda Romero.
250 _a1st. ed.
260 _aNew York :
_bCRC Press,
_c2018.
300 _a250 p.
_bil. ; fotos col.
504 _aIncluye Referencias Bibliográficas.
520 _aMaking a successful video game is hard. Even games that are successful at launch may fail to engage and retain players in the long term due to issues with the user experience (UX) that they are delivering. The game user experience accounts for the whole experience players have with a video game, from first hearing about it to navigating menus and progressing in the game. UX as a discipline offers guidelines to assist developers in creating the experience they want to deliver, shipping higher quality games (whether it is an indie game, AAA game, or "serious game"), and meeting their business goals while staying true to their design and artistic intent. In a nutshell, UX is about understanding the gamer’s brain: understanding human capabilities and limitations to anticipate how a game will be perceived, the emotions it will elicit, how players will interact with it, and how engaging the experience will be. This book is designed to equip readers of all levels, from student to professional, with neuroscience knowledge and user experience guidelines and methodologies. These insights will help readers identify the ingredients for successful and engaging video games, empowering them to develop their own unique game recipe more efficiently, while providing a better experience for their audience.
526 _aDESARROLLO VIDEOJUEGO-BASICA
650 0 _92868
_aVIDEOJUEGOS
_xASPECTOS PSICOLOGICOS.
650 0 _92858
_aVIDEOJUEGOS
_xDISEÑO.
650 0 _92598
_aNEUROCIENCIAS.
942 _2ddc
_cLBCG
999 _c22534
_d22534