000 01479nam a22002417a 4500
999 _c22567
_d22567
003 OSt
005 20190116104921.0
008 190116b ||||| |||| 00| 0 eng d
020 _a9780198794844
040 _cUSEK
082 _221
_a794.81
_bG192u 2018
245 _aGames user research /
_cEdited by Anders Drachen, Pejman Mirza-Babaei, Lennart E. Nacke.
250 _a1st. ed.
260 _aNew York :
_bOxford University Press,
_c2018.
300 _a524 p.
_bil. ; fotos col. ; cuadros , tablas
504 _aIncluye Bibliografía al final de cada capítulo.
520 _aToday, Games User Research forms an integral component of the development of any kind of interactive entertainment. User research stands as the primary source of business intelligence in the incredibly competitive game industry. This book aims to provide the foundational, accessible, go-to resource for people interested in GUR. It is a community-driven effort—it is written by passionate professionals and researchers in the GUR community as a handbook and guide for everyone interested in user research and games. The book bridges the current gaps of knowledge in Game User Research, building the go-to volume for everyone working with games, with an emphasis on those new to the field.
526 _aDESARROLLO VIDEOJUEGO-BASICA
650 0 _92858
_aVIDEOJUEGOS
_xDISEÑO.
650 0 _92855
_aJUEGOS CON COMPUTADOR
_xDISEÑO.
700 _93476
_aDrachen, Anders.
_eed.
942 _2ddc
_cLBCG