000 | 01110nam a22002537a 4500 | ||
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999 |
_c22798 _d22798 |
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003 | OSt | ||
005 | 20190822123415.0 | ||
008 | 190822b ||||| |||| 00| 0 eng d | ||
020 | _a9781482250923 | ||
040 | _cUSEK | ||
082 |
_221 _a794.8 _bV217e 2016 |
||
100 |
_94043 _aVan Verth, James M. |
||
245 |
_aEssential Mathematics for Games and Interactive Applications / _cJames M. Van Verth, Lars M. Bishop. |
||
250 | _a3rd. ed. | ||
260 |
_aBoca Ratón : _bCRS Press, _c2016. |
||
300 |
_a583 p. _bil. ; figrs. ; fotos byn ; cuadros , tablas |
||
504 | _aIncluye Referencias Bibliográficas. | ||
520 | _aEssential Mathematics for Games and Interactive Applications, Third Edition illustrates the importance of mathematics in 3D programming. It shows you how to properly animate, simulate, and render scenes and discusses the mathematics behind the processes. | ||
526 | _aDESARROLLO VIDEOJUEGO-BASICA | ||
650 | 0 |
_93996 _aJUEGOS CON COMPUTADOR _xPROGRAMACION. |
|
650 | 0 |
_94044 _aJUEGOS CON COMPUTADOR _xPROGRAMACION _xMATEMATICAS. |
|
700 |
_94045 _aBishop, Lars M. |
||
942 |
_2ddc _cLBCG |