000 | 01491nam a22002537a 4500 | ||
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999 |
_c22804 _d22804 |
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003 | OSt | ||
005 | 20190827092331.0 | ||
008 | 190827b ||||| |||| 00| 0 eng d | ||
020 | _a9780415385237 | ||
040 | _cUSEK | ||
082 |
_221 _a794.8 _bN551p 2008 |
||
100 |
_94053 _aNewman, James. |
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245 |
_aPlaying with Videogames / _cJames Newman. |
||
250 | _a1st. ed. | ||
260 |
_aLondon : _bRoutledge, _c2008. |
||
300 | _a207 p. | ||
504 | _aIncluye Referencias Bibliográficas. | ||
520 | _aPlaying with Videogames documents the richly productive, playful and social cultures of videogaming that support, surround and sustain this most important of digital media forms and yet which remain largely invisible within existing studies. James Newman details the rich array of activities that surround game-playing, charting the vibrant and productive practices of the vast number of videogame players and the extensive 'shadow' economy of walkthroughs, FAQs, art, narratives, online discussion boards and fan games, as well as the cultures of cheating, copying and piracy that have emerged. Playing with Videogames offers the reader a comprehensive understanding of the meanings of videogames and videogaming within the contemporary media environment. | ||
526 | _aDESARROLLO VIDEOJUEGO-BASICA | ||
650 | 0 |
_92858 _aVIDEOJUEGOS _xDISEÑO. |
|
650 | 0 |
_92856 _aJUEGOS CON COMPUTADOR _xASPECTOS SOCIALES. |
|
650 | 0 |
_92855 _aJUEGOS CON COMPUTADOR _xDISEÑO. |
|
942 |
_2ddc _cLBCG |