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020 _a9780415385237
040 _cUSEK
082 _221
_a794.8
_bN551p 2008
100 _94053
_aNewman, James.
245 _aPlaying with Videogames /
_cJames Newman.
250 _a1st. ed.
260 _aLondon :
_bRoutledge,
_c2008.
300 _a207 p.
504 _aIncluye Referencias Bibliográficas.
520 _aPlaying with Videogames documents the richly productive, playful and social cultures of videogaming that support, surround and sustain this most important of digital media forms and yet which remain largely invisible within existing studies. James Newman details the rich array of activities that surround game-playing, charting the vibrant and productive practices of the vast number of videogame players and the extensive 'shadow' economy of walkthroughs, FAQs, art, narratives, online discussion boards and fan games, as well as the cultures of cheating, copying and piracy that have emerged. Playing with Videogames offers the reader a comprehensive understanding of the meanings of videogames and videogaming within the contemporary media environment.
526 _aDESARROLLO VIDEOJUEGO-BASICA
650 0 _92858
_aVIDEOJUEGOS
_xDISEÑO.
650 0 _92856
_aJUEGOS CON COMPUTADOR
_xASPECTOS SOCIALES.
650 0 _92855
_aJUEGOS CON COMPUTADOR
_xDISEÑO.
942 _2ddc
_cLBCG