000 01584nam a22002537a 4500
003 OSt
005 20240903121031.0
008 240903b |||||||| |||| 00| 0 eng d
020 _a9780262029070
040 _cUSEK
082 _221
_a794.8
_bSh521w 2015
100 _aSharp, John.
_95209
245 _aWorks of Game :
_bOn the Aesthetics of Games and Art /
_cJohn Sha.rp
250 _a1st. ed.
260 _aCambridge :
_bThe MIT Press,
_c2015.
300 _a146 p.
_bfotos byn
490 _aPlayful Thinking ;
504 _aIncluye Bibliografía.
520 _aGames and art have intersected at least since the early twentieth century, as can be seen in the Surrealists' use of Exquisite Corpse and other games, Duchamp's obsession with Chess, and Fluxus event scores and boxes -- to name just a few examples. Over the past fifteen years, the synthesis of art and games has clouded for both artists and gamemakers. Contemporary art has drawn on the tool set of videogames, but has not considered them a cultural form with its own conceptual, formal, and experiential affordances. For their part, game developers and players focus on the innate properties of games and the experiences they provide, giving little attention to what it means to create and evaluate fine art. InWorks of Game, John Sharp bridges this gap, offering a formal aesthetics of games that encompasses the commonalities and the differences between games and art.
650 0 _aESTETICA.
_95210
650 0 _aARTE E HISTORIA DEL ARTE.
_95211
650 0 _aVIDEOJUEGOS
_xDISEÑO.
_92858
942 _2ddc
_cLBCG
999 _c24068
_d24068