000 | 01584nam a22002537a 4500 | ||
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003 | OSt | ||
005 | 20240903121031.0 | ||
008 | 240903b |||||||| |||| 00| 0 eng d | ||
020 | _a9780262029070 | ||
040 | _cUSEK | ||
082 |
_221 _a794.8 _bSh521w 2015 |
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100 |
_aSharp, John. _95209 |
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245 |
_aWorks of Game : _bOn the Aesthetics of Games and Art / _cJohn Sha.rp |
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250 | _a1st. ed. | ||
260 |
_aCambridge : _bThe MIT Press, _c2015. |
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300 |
_a146 p. _bfotos byn |
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490 | _aPlayful Thinking ; | ||
504 | _aIncluye Bibliografía. | ||
520 | _aGames and art have intersected at least since the early twentieth century, as can be seen in the Surrealists' use of Exquisite Corpse and other games, Duchamp's obsession with Chess, and Fluxus event scores and boxes -- to name just a few examples. Over the past fifteen years, the synthesis of art and games has clouded for both artists and gamemakers. Contemporary art has drawn on the tool set of videogames, but has not considered them a cultural form with its own conceptual, formal, and experiential affordances. For their part, game developers and players focus on the innate properties of games and the experiences they provide, giving little attention to what it means to create and evaluate fine art. InWorks of Game, John Sharp bridges this gap, offering a formal aesthetics of games that encompasses the commonalities and the differences between games and art. | ||
650 | 0 |
_aESTETICA. _95210 |
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650 | 0 |
_aARTE E HISTORIA DEL ARTE. _95211 |
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650 | 0 |
_aVIDEOJUEGOS _xDISEÑO. _92858 |
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942 |
_2ddc _cLBCG |
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999 |
_c24068 _d24068 |