Games user research /
Games user research /
Edited by Anders Drachen, Pejman Mirza-Babaei, Lennart E. Nacke.
- 1st. ed.
- New York : Oxford University Press, 2018.
- 524 p. il. ; fotos col. ; cuadros , tablas
Incluye Bibliografía al final de cada capítulo.
Today, Games User Research forms an integral component of the development of any kind of interactive entertainment. User research stands as the primary source of business intelligence in the incredibly competitive game industry. This book aims to provide the foundational, accessible, go-to resource for people interested in GUR. It is a community-driven effort—it is written by passionate professionals and researchers in the GUR community as a handbook and guide for everyone interested in user research and games. The book bridges the current gaps of knowledge in Game User Research, building the go-to volume for everyone working with games, with an emphasis on those new to the field.
9780198794844
VIDEOJUEGOS--DISEÑO.
JUEGOS CON COMPUTADOR--DISEÑO.
794.81 / G192u 2018
Incluye Bibliografía al final de cada capítulo.
Today, Games User Research forms an integral component of the development of any kind of interactive entertainment. User research stands as the primary source of business intelligence in the incredibly competitive game industry. This book aims to provide the foundational, accessible, go-to resource for people interested in GUR. It is a community-driven effort—it is written by passionate professionals and researchers in the GUR community as a handbook and guide for everyone interested in user research and games. The book bridges the current gaps of knowledge in Game User Research, building the go-to volume for everyone working with games, with an emphasis on those new to the field.
9780198794844
VIDEOJUEGOS--DISEÑO.
JUEGOS CON COMPUTADOR--DISEÑO.
794.81 / G192u 2018