Game Design Workshop : A Playcentric Approach to Creating Innovative Games / Tracy Fullerton with a foreword by Eric Zimmerman.
Tipo de material: TextoDetalles de publicación: Boca Raton, Florida : CRC Press, An a K Peters Book, 2014.Edición: 3rd edDescripción: 507 p. il. ; figrs. ; fotos bynISBN:- 9781482217162
- 21 794.8 F971g 2014
Tipo de ítem | Biblioteca actual | Signatura topográfica | Copia número | Estado | Fecha de vencimiento | Código de barras | |
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Libro Colección sala | Humanidades nivel 2 | 794.8 F971g 2014 3r.ed. (Navegar estantería(Abre debajo)) | c.1 | Disponible | 13522 |
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794.8 C344f 2000 1st.ed. From Barbie to Mortal Kombat : | 794.8 E57b 2022 2nd.ed. Building Blocks of Tabletop Game Design : An Encyclopedia of Mechanisms | 794.8 E57b 2022 2nd.ed. Building Blocks of Tabletop Game Design : An Encyclopedia of Mechanisms | 794.8 F971g 2014 3r.ed. Game Design Workshop : | 794.8 H297z 2016 1st.ed. Zones of control : | 794.8 H297z 2016 1st.ed. Zones of control : | 794.8 H515c 2017 1st.ed. The comic book story of video games : |
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Author Tracy Fullerton demystifies the creative process with a clear and accessible analysis of the formal and dramatic systems of game design. Examples of popular games, illustrations of design techniques, and refined exercises strengthen your understanding of how game systems function and give you the skills and tools necessary to create a compelling and engaging game. The book puts you to work prototyping, playtesting, and revising your own games with time-tested methods and tools. It provides you with the foundation to advance your career in any facet of the game industry, including design, producing, programming, and visual design.
DESARROLLO VIDEOJUEGO-BASICA
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