The Gamer's Brain : How neoroscience and ux can impact video game design / Celia Hodent, Foreword by Brenda Romero.
Tipo de material: TextoDetalles de publicación: New York : CRC Press, 2018.Edición: 1st. edDescripción: 250 p. il. ; fotos colISBN:- 9781498775502
- 21 794.8 H687g 2018
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Libro Colección sala | Humanidades nivel 2 | 794.8 H687g 2018 1st.ed. (Navegar estantería(Abre debajo)) | c.1 | Disponible | 14330 | ||
Libro Colección General | Humanidades nivel 2 | 794.8 H687g 2018 1st.ed. (Navegar estantería(Abre debajo)) | c.2 | Disponible | 14331 | ||
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794.8 H515c 2017 1st.ed. The comic book story of video games : | 794.8 H515c 2017 1st.ed. The comic book story of video games : | 794.8 H687g 2018 1st.ed. The Gamer's Brain : How neoroscience and ux can impact video game design / | 794.8 H687g 2018 1st.ed. The Gamer's Brain : How neoroscience and ux can impact video game design / | 794.8 H687g 2018 1st.ed. The Gamer's Brain : How neoroscience and ux can impact video game design / | 794.8 K37g 2016 1a.ed. La gran historia de los videojuegos / | 794.8 K37g 2016 1a.ed. La gran historia de los videojuegos / |
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Making a successful video game is hard. Even games that are successful at launch may fail to engage and retain players in the long term due to issues with the user experience (UX) that they are delivering. The game user experience accounts for the whole experience players have with a video game, from first hearing about it to navigating menus and progressing in the game. UX as a discipline offers guidelines to assist developers in creating the experience they want to deliver, shipping higher quality games (whether it is an indie game, AAA game, or "serious game"), and meeting their business goals while staying true to their design and artistic intent. In a nutshell, UX is about understanding the gamer’s brain: understanding human capabilities and limitations to anticipate how a game will be perceived, the emotions it will elicit, how players will interact with it, and how engaging the experience will be. This book is designed to equip readers of all levels, from student to professional, with neuroscience knowledge and user experience guidelines and methodologies. These insights will help readers identify the ingredients for successful and engaging video games, empowering them to develop their own unique game recipe more efficiently, while providing a better experience for their audience.
DESARROLLO VIDEOJUEGO-BASICA
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