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Game Design Workshop : A Playcentric Approach to Creating Innovative Games / Tracy Fullerton with a foreword by Eric Zimmerman.

Por: Tipo de material: TextoTextoDetalles de publicación: Boca Raton, Florida : CRC Press, An a K Peters Book, 2014.Edición: 3rd edDescripción: 507 p. il. ; figrs. ; fotos bynISBN:
  • 9781482217162
Tema(s): Clasificación CDD:
  • 21 794.8 F971g 2014
Resumen: Author Tracy Fullerton demystifies the creative process with a clear and accessible analysis of the formal and dramatic systems of game design. Examples of popular games, illustrations of design techniques, and refined exercises strengthen your understanding of how game systems function and give you the skills and tools necessary to create a compelling and engaging game. The book puts you to work prototyping, playtesting, and revising your own games with time-tested methods and tools. It provides you with the foundation to advance your career in any facet of the game industry, including design, producing, programming, and visual design.
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Tipo de ítem Biblioteca actual Signatura topográfica Copia número Estado Fecha de vencimiento Código de barras
Libro Colección sala Libro Colección sala Humanidades nivel 2 794.8 F971g 2014 3r.ed. (Navegar estantería(Abre debajo)) c.1 Disponible 13522

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Author Tracy Fullerton demystifies the creative process with a clear and accessible analysis of the formal and dramatic systems of game design. Examples of popular games, illustrations of design techniques, and refined exercises strengthen your understanding of how game systems function and give you the skills and tools necessary to create a compelling and engaging game. The book puts you to work prototyping, playtesting, and revising your own games with time-tested methods and tools. It provides you with the foundation to advance your career in any facet of the game industry, including design, producing, programming, and visual design.

DESARROLLO VIDEOJUEGO-BASICA

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