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Playing with Videogames / James Newman.

Por: Tipo de material: TextoTextoDetalles de publicación: London : Routledge, 2008.Edición: 1st. edDescripción: 207 pISBN:
  • 9780415385237
Tema(s): Clasificación CDD:
  • 21 794.8 N551p 2008
Resumen: Playing with Videogames documents the richly productive, playful and social cultures of videogaming that support, surround and sustain this most important of digital media forms and yet which remain largely invisible within existing studies. James Newman details the rich array of activities that surround game-playing, charting the vibrant and productive practices of the vast number of videogame players and the extensive 'shadow' economy of walkthroughs, FAQs, art, narratives, online discussion boards and fan games, as well as the cultures of cheating, copying and piracy that have emerged. Playing with Videogames offers the reader a comprehensive understanding of the meanings of videogames and videogaming within the contemporary media environment.
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Tipo de ítem Biblioteca actual Signatura topográfica Copia número Estado Fecha de vencimiento Código de barras
Libro Colección sala Libro Colección sala Humanidades nivel 2 794.8 N551p 2008 1st.ed. (Navegar estantería(Abre debajo)) c.1 Disponible 15024
Libro Colección General Libro Colección General Humanidades nivel 2 794.8 N551p 2008 1st.ed. (Navegar estantería(Abre debajo)) c.2 Disponible 15025

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Playing with Videogames documents the richly productive, playful and social cultures of videogaming that support, surround and sustain this most important of digital media forms and yet which remain largely invisible within existing studies.
James Newman details the rich array of activities that surround game-playing, charting the vibrant and productive practices of the vast number of videogame players and the extensive 'shadow' economy of walkthroughs, FAQs, art, narratives, online discussion boards and fan games, as well as the cultures of cheating, copying and piracy that have emerged. Playing with Videogames offers the reader a comprehensive understanding of the meanings of videogames and videogaming within the contemporary media environment.

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