Works of Game : On the Aesthetics of Games and Art / John Sha.rp
Tipo de material: TextoSeries Playful ThinkingDetalles de publicación: Cambridge : The MIT Press, 2015.Edición: 1st. edDescripción: 146 p. fotos bynISBN:- 9780262029070
- 21 794.8 Sh521w 2015
Tipo de ítem | Biblioteca actual | Signatura topográfica | Copia número | Estado | Fecha de vencimiento | Código de barras | |
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Libro Colección sala | Humanidades nivel 2 | 794.8 Sh521w 2015 1st.ed. (Navegar estantería(Abre debajo)) | c.1 | Disponible | 18046 |
Incluye Bibliografía.
Games and art have intersected at least since the early twentieth century, as can be seen in the Surrealists' use of Exquisite Corpse and other games, Duchamp's obsession with Chess, and Fluxus event scores and boxes -- to name just a few examples. Over the past fifteen years, the synthesis of art and games has clouded for both artists and gamemakers. Contemporary art has drawn on the tool set of videogames, but has not considered them a cultural form with its own conceptual, formal, and experiential affordances. For their part, game developers and players focus on the innate properties of games and the experiences they provide, giving little attention to what it means to create and evaluate fine art. InWorks of Game, John Sharp bridges this gap, offering a formal aesthetics of games that encompasses the commonalities and the differences between games and art.
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