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Games user research / Edited by Anders Drachen, Pejman Mirza-Babaei, Lennart E. Nacke.

Colaborador(es): Tipo de material: TextoTextoDetalles de publicación: New York : Oxford University Press, 2018.Edición: 1st. edDescripción: 524 p. il. ; fotos col. ; cuadros , tablasISBN:
  • 9780198794844
Tema(s): Clasificación CDD:
  • 21 794.81 G192u 2018
Resumen: Today, Games User Research forms an integral component of the development of any kind of interactive entertainment. User research stands as the primary source of business intelligence in the incredibly competitive game industry. This book aims to provide the foundational, accessible, go-to resource for people interested in GUR. It is a community-driven effort—it is written by passionate professionals and researchers in the GUR community as a handbook and guide for everyone interested in user research and games. The book bridges the current gaps of knowledge in Game User Research, building the go-to volume for everyone working with games, with an emphasis on those new to the field.
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Libro Colección sala Libro Colección sala Humanidades nivel 2 794.81 G192u 2018 1st.ed. (Navegar estantería(Abre debajo)) c.1 Disponible 14413
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794.8 V217e 2016 3rd.ed. Essential Mathematics for Games and Interactive Applications / 794.809 D687h 2010 1st.ed. Replay : 794.809 D687h 2010 1st.ed. Replay : 794.81 G192u 2018 1st.ed. Games user research / 794.81 G192u 2018 1st.ed. Games user research / 794.81536 B824c 2017 1a.ed. Challenges for Game Designers : 794.81536 B824c 2017 1a.ed. Challenges for Game Designers :

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Today, Games User Research forms an integral component of the development of any kind of interactive entertainment. User research stands as the primary source of business intelligence in the incredibly competitive game industry. This book aims to provide the foundational, accessible, go-to resource for people interested in GUR. It is a community-driven effort—it is written by passionate professionals and researchers in the GUR community as a handbook and guide for everyone interested in user research and games. The book bridges the current gaps of knowledge in Game User Research, building the go-to volume for everyone working with games, with an emphasis on those new to the field.

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